The Problem
Activation at Constant Contact means a trial user reaches "send-ready" status. They've verified their email, added a physical address, imported contacts, and created and sent email campaigns. Users who hit that bar convert to paid at dramatically higher rates. It's the single most important behavioral milestone in the trial funnel.
On desktop, each of those steps had a dedicated flow. On mobile web, most of them didn't exist. Users would land from an ad, look around, and leave. Pages redirected into desktop-oriented views that weren't usable on a phone. There was no sequencing, no guidance, and no way to complete the activation path.
When I joined the PLG Growth team in November 2024, the mandate was clear: move Activation and Trial-to-Paid conversion. Mobile web was the obvious starting point. Significant ad-driven traffic, zero activation infrastructure.
The Hypothesis
Our growth team hypothesized that a clear, step-by-step activation path would improve both activation rate and downstream conversion. The team, three PMs, five engineers, and myself as the designer, aligned on the approach, scoped feasibility, and instrumented metrics so we could call the experiment within two to three weeks of traffic.
A simple checklist wouldn't be enough. These are small business owners thinking about their next sale, not configuring an email platform. I pushed for gamifying the setup process: rewarding each completed step, making the next action obvious, and showing users how close they were to being done. The bet was that progression mechanics would push completion rates higher than a standard onboarding flow.
Clearing the Path
I started with a full audit of the mobile web experience. Every page that didn't contribute to trial activation got cut or reworked. Redirect traps, desktop-oriented dead ends, pages that technically loaded but weren't usable on a phone. The goal was to strip away everything that could stall a new user before they reached a send-ready state.
There was one hard blocker: mobile web had no email editor. You can't ask users to send emails if they can't compose one. Our team built and shipped the mobile email editor as a prerequisite, validating it as a standalone experiment before moving on to the broader activation experience.
Designing the Progression System
With the editor in place, I designed a progression system that stepped users through activation as a series of levels. Each completed prerequisite (verify email, add address, import contacts, create an email, send it) triggered a level-up moment and presented the next step. Each level was its own moment, designed to feel like progress.
The per-step architecture was intentional. Individual levels could later expand into multi-step sequences with their own XP bars. For the initial experiment, each level was a single action, but the system was built to support the depth we were planning.
Engineering and I partnered closely on how progression state would persist across sessions, how level-up animations would fire without blocking the flow, and how the system would scale as we expanded it.





